Aether II
Empyreans

[History | Religion | Praetorians | Resources | Description | Society
Aegis | City | Population | Names | Government | Relations]


History

The Empyreans have always been a proud people, to whom hierarchy, status, and a rigid caste system are of the utmost importance. Many of them boast a lineage that goes back for centuries, and the oldest royal house can trace its roots clear back to the "golden age," claiming Zeus himself as their fore- father. For Zeus was not a god to the Empyreans; he was one of their first Emperors, and to many, the greatest.

Earth-lore abounds about Zeus and his pantheon, and though the stories contain a seed of truth, too many of them have been embellished to the point where that truth is lost. The ancestor-worshiping Empyreans have managed to preserve their history through art, literature, and music, with a strenuous attention to facts and details. Though their tales may hold more merit than the imaginative Earth accounts, it is still only their version of the truth. The facts have been lost in antiquity, leaving only the legends, but perhaps in the end, that is for the best.

The story begins roughly some three thousand years ago, when classic paganism was in full bloom on Earth's ancient Greece. This was the age of heroes, gods, and mythical monsters. The boundaries between the worlds were thin in those days, and traversing the boundaries was not impossible. Denizens of Aether crossed over from time to time, and were worshiped, feared, loved, hated, and revered by Earth's men and women...but they were never forgotten. To modern-day man, they are no more than myths or fairy tales, but to our ancestors, they were living, breathing deities.

Perhaps the most famous was the thunder-god of the Greeks and Romans: Zeus, Jupiter, Jove, the Kronian, Soter, Terminalis...he had many names and many guises. A lusty, womanizing rake to some; a wise, fatherly judge to others; and a powerful, wrathful god to many. To the Empyreans, he was lord and Emperor.

The Aegis had not yet been formed, and the Emperor's word was law. Under Zeus Jupiter's leadership, the Empyreans rose to power, and thus began their five-hundred-year "Golden Age" as the most powerful and dominant of the races. Their "Civitas Dei" had not yet been built, but they ruled from mountain tops and distant aeries; above and apart from the rest of the world as an aristocracy should be. Their fame and glory stretched across the worlds' boundaries and colored the beliefs of Earth's citizens. Some facts were lost in the transit; Zeus and his "court" became human gods, without the broad wings of their kind. They were suddenly believed responsible for human success and failure, and supposedly influenced many aspects of life over which, in reality, they had no control--nor did they wish control. While bound, Earth and Aether were becoming estranged, and the magic-less citizens of Earth were merely tolerated as adoring fans for as long as they provided amusement.

Though the Empyreans enjoy longevity, they are not immortal, and Zeus Jupiter eventually succumbed to frailty and age just as any man. During the waning years of his reign, his "Consentes Dii," or council of twelve advisors, took over more and more of the mantle of government. They formed the core for what would later become the Aegis. After his death, a new Emperor was appointed, but none would ever have the fame, popularity, or power of the "storm-bringer" who first led the Empyreans into glory.

A few decades later, their grand city was built and empowered with magic so that it would float among the clouds. No greater spell has since been performed or achieved, and it was only the sheer power and tenacity of Apollo Acesian that allowed it. He was an Avatar arch-magus who had a gift for healing, shaping, and the elements. He had helped found Delphi, and while it eventually became an independent faction, there are still strong traces of Empyreal influence in its make-up.

The years to come were prosperous for many. With Delphi established, and the neutral city of Haven springing up around it, the races were given a chance to interact -- to forge alliances that might not have been possible in the past. The Empyreans and the Atlanteans, especially, flourished under this new "peace," and formed a truce between their two races. But while the Sylvans retreated further into the forests at this progress of civilization, the Varati chafed under the new rule. Battles and small skirmishes between the races broke out, and soon the tenuous balance began to crumble. It was further exacerbated by strife within the Empyre's government. Bad enough that the races were warring with each other, but fighting amongst their own kind could only spell ruin. When their own Emperor was cast out by the Consentes Dii, it was the beginning of the end of Empyreal reign.

He had shown promise, and a gift for leadership to rival that of Zeus. But Adonais of the House Archeus also had enemies. His goal for peace was too controversial, for he stressed that his people were not meant to be "rulers," but "shepherds" of the other races. He wanted to usher in a new era where the boundaries between race and caste would be erased, and where the walls between Earth and Aether would crumble. His dream for "one world, one race," was just too much for many of his people to accept. When one of his daughters dared to marry outside her race, to a warlord of a Varati clan, no less, the Empyre was thrown into an uproar. But it was only when Adonais attempted to shatter the boundaries between Earth and Aether that his rivals finally took action. The Emperor was dethroned, his House decimated, and some scholars say that he and his family were murdered. One thing is certain--the House Archeus no longer exists; doomed to obscurity in the oldest of Empyreal texts.

Not long after, war erupted between the Empyreans and the Varati, and thus began a centuries-long rivalry between the two. Even the alliance between the Atlanteans and the Empyreans was broken, for they retreated from the feud altogether after the Phorcysian Decemvirate was nearly destroyed. Since then, they have been far more pacifist in their approach; refusing to take sides and generally keeping to themselves, much as the Sylvans have done. Let wind fan the flames of war, they say, and eventually it will burn itself out.

Such turmoil had left the Empyreans weakened, both from within and without. The civil war that had been brewing for generations finally occurred, and was as disastrous as many had feared. What was once a monarchy became a republic under the rule of the Aegis, but with so many feuding factions vying for power, the Empyre was in no shape to challenge the Varati when they finally made their bid for power. When Civitas Dei was besieged, thus began the "Reign of Fire," which was to last over four hundred years.

Weakened, humbled, but still undefeated in spirit, the Empyreans began a slow climb back to their former days of glory. They strengthened their Empyre and re-established the monarchy, though each successive Emperor or Empress would never hold the power their ancestors once did. The Aegis remained a strong force within Empyreal government, yet the friction between those who favored the ancient traditions from the time of Zeus when they were revered as gods; and those who preferred to establish peace between the races rather than dominance over them, would forever keep that body divided.

That tension may always be there; the familiar strife between the old and the new, tradition and progression, the past and the future. Empyreal power always fluctuates, and it remains to be seen just what direction it will take, and whether peace or war will prevail. Cool winds can presage a storm on the horizon, or merely gentle rainfall, and only time will tell.

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Religion

Empyreal religion is both polytheistic and atavistic in nature; their vast pantheon of gods and goddesses is made up of family founders and ancient ancestors who had been deified once they passed into the afterlife. Further- more, the world of spirits and gods is not separate from that of the living; instead, Empyreans believe that their ancestors are their "guardians" and protectors. They linger unseen among their living progeny, helping to guide them, watch over them, and bring them luck and good fortune.

Each family has its own set of guardian spirits or deities, referred to as "lares" and "penates" after Earth's ancient Roman customs. The older the family, the more guardians they have, and marrying into a House that can trace its lineage back through the centuries has more benefits than mere wealth and prestige. Suddenly, the powerful protector-spirits of that family are a part of yours as well. And to the Empyreans, family is of the utmost importance.

Generally, there is one main family deity; typically the founder of the House, or else one of its most influential or powerful members. Each Empyreal home has a "cella," or inner temple, wherein a shrine to their protecting spirits is constructed. Offerings of food and wine as well as prayers of gratitude or respectful requests are practiced daily by family members, who are taught the importance of honoring their household spirits from the time they learn to speak.

To the Empyreans, their relationship with these deities is natural and open--there is no need for priests or other intermediaries in order to carry on a dialogue with the gods. Nor is a shrine or temple necessary to be heard--the gods are always listening; yet such structures, sacrifices, and libations are tokens of respect, and a request is more likely to be granted if the ancestral spirits are appeased.

While each family has its own set of deities, there are a few that are recognized by all, and regarded as protectors of the Empyre as a whole. Most are similar to the gods and goddesses of ancient Greece and Rome, for they were the living, breathing counterparts originally worshiped by humans on Earth all those centuries ago. "News pantheon" gives a list of all the major deities of Aether, and the handful of central Empyreal gods and goddesses are listed there as well.

Other aspects of Empyreal religion include the belief that each man and woman is allotted only one life span, and it must not be squandered. The soul is immortal, and will remain to watch over future offspring, but its time on the physical plane is brief and precious.

Life is to be celebrated, and death to be accepted as a natural part of the "way of things." Grieving for the absence of a body that could be touched and loved is understandable, yet such grief fades with the eventual belief that the soul still remains, keeping watch over the ones it loved in life.

Funeral rites are a touching spectacle; family and friends gather to speak for the deceased--to recount his or her accomplishments, to remember, and to lessen the pain with shared grief. The body is laid out across a pyre and addressed as though its host could still hear--for its spirit cannot have fled very far. Then, at the close of the ceremony, the pyre is lit; the body burned to ashes and the ashes scattered on the wind. Returned to its element, the departed spirit brings comfort with every soft breeze that caresses those left behind.

There are no concepts of "heaven" or "hell" for the Empyreans. To them, there is only this one world, and one lifetime to enjoy it. Punishment for a life of cruelty, injustice, or selfishness comes in the form of neglect. For if you were not honored in life, nor will you be in death, and your spirit will be forgotten. Who can say what happens to these shunned souls--they may seek revenge or retribution upon their living family members, but their power will fade the longer they are ignored. In time, their names will be forgotten altogether, and the deeds that warranted such neglect will become nothing more than memory. Those who lived honorably and well, on the other hand, will have their praises sung throughout the centuries, and their spirit will grow stronger with every new generation to lend its reverence.

In Parnassus, like many far-distant cities and towns, religion focuses not so much on the high and mighty gods and goddesses of the Empyre, but rather on those closest to that on which the depend for their day to day living. Gods and goddesses who represent more natural aspects of the world, such as the fields, the water and the seasons are greatly revered. Even gods such as The Kronian and Apollo are looked to for their natural affiliations (the winds and the sun, respectively) rather than any other contributions made to the Empyre. Their year is filled with celebrations and festivals honoring those gods who will help their crops grow, will stop an encroaching flood and will bring the rains. They are seen as more superstitious than many of their large-city brethren, and because of this many small cults have sprung up, the largest of these being the Filiae Graiae, a group similar to the Vestal Virgins of ancient Rome. They serve has guardians of the temple and are in charge of organizing the many festivals and accepting offerings on behalf of the gods. For more information on the Filiae, see the Empyrean website.

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Praetorians

The Praetorians are the warrior caste of the sky-race, and like their ancient Roman counterparts, their primary function is to protect the Princeps and Aegis. However, because this ruling body is representative of their empire as a whole, a Praetorian's duties extend to protecting the nation's denizens. They basically act as a "police force" within their cities' walls; that is, during peace-times. When the threat of war looms on the horizon, new recruits flesh out their numbers, and the total number of Praetorians at a given time may fluctuate depending on the level of tension between the races.

With strenuous military training and harsh discipline, they are an intimidating force, and anyone who's ever engaged in combat with a Praetor knows that the Empyreans are not the fragile, ethereal creatures that they seem. See "news Emp-description" for more information about their favored weaponry and armor.

The Praetorian presence in Parnassus is quite strong. The close proximity to a Varati city, and Varati territory in general keeps the Praetorians in the city. The complex just inside the gates is one of the larger ones in the Empyre. The city's guard is headed by a Servitor Praefect who oversees a Ceterva that consists of five hundred Praetorians. Along with the Servitor Ceterva, there are also two Velite Cetervas, each led by a Velite Praefect who reports to the Servitor Praefect, bringing the total Praetorian force in the city to 1500, though the city is equipped to hold more than twice that number should it be necessary to bring in additional troops.

The Guard in Parnassus serves as the city's police force, patrolling the city streets, the skies, and the walls around the city. They also patrol the docks and the mongrel quarter, but their authority ends at the bridge, where the Bridge Guild's hired security force takes over. However, if the Guild's guards require the assistance of the Praetorian Guard (if an assaulted shopper is an Empyrean, for example) the Guards are authorized to assist. The Praetorian Guard holds all prisoners and is responsible for the transfer of prisoners to and from the Basilica for trial. As long as they are on Empyrean soil, they are free to uphold the laws of the Empyre and arrest those who are found to be breaking them. However, guards are expected to follow the laws of other nations when traveling out of the city. More information about their ranks, combat techniques, and training can be found at The Praetorian Guard page, part of the "Empyreans - Rulers of the Sky " website.

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Resources

The following lists show what resources the Empyreans are best known for:

Farming: grain, wheat, barley, millet, vegetables, fruit (grapes, apples, figs, pomegranates), olive trees, vineyards
Livestock: sheep, goats, cattle, hogs, poultry, horses, mules, gryphons
Mining: gold, silver, lead, copper, tin, iron ore, marble
Manufacturing: pottery, tiles, linen, wool, silk, perfumes, silverwork, bronzeware, glassware, parchment

Trade-Goods (Items/Services Empyreans need from other races):
Atlanteans: salt, seafood, pearls, coral, use of sea-ways
Sylvans: herbs/medicines, leather, fur, meat, lumber, land
Mongrels: manual/slave labor, farming, production
Varati: metal, precious gems, weaponry, silk, rugs, spices, herbs

Around the city of Parnassus are large fields that have been cultivated with the help of Sylvan earth-elementals. A variety of crops can be grown in these fields such as wheat, millet, vegetables and some heartier fruits. Olive trees cannot be grown here because of the cold winters, but vineyards have been sprouting up south of the city and while they are not producing the number of bottles as the wineries in Thessalonica and Cretos, they are becoming rather profitable.

Farmland also affords space for livestock and Parnassus benefits from the presence of cattle, goats, chicken and sheep. Not only do the residents benefit from the food from these animals, but also the wool from the sheep provides these northern residents with warm clothing for the winter months. Flax is also grown on some farms, producing linen fabrics along with woolen ones in the mills.

Artisans in the area must depend on shipments of clay and sand for the making of pottery and glassware. The close proximity of the Varati, Sylvan and Atlanteans has influenced a variety of artists, producing wares that are obviously Empyrean, but with hints of the other cultures mixed into the design. Tailors and seamstresses delight in the easy access to Varati silks for making garments favored by the elite.

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Description

The main difference between the Empyreans and the other races are the broad wings extending from their shoulder blades. With a wingspan averaging fifteen to twenty-five feet, Empyreal men and women can be an arresting sight, and with their fair hair and skin, they resemble nothing so much as angels from Christian and other religions.

Most are flaxen-haired, and their eyes are usually pale blue; the same hue of the heavens where they dwell. Sometimes the coloration varies--there may be redheads with blue-green or gray eyes, or some might sport a mane of silver-blonde or white. And every now and then, a child will be born dark. Darker skin and hair suggest a mixed background, and these children are often shunned or even cast out, for the Empyreans believe strongly in maintaining the purity of their race (to play a dark Empyrean, players must apply to the staff -- read "news applications" for details).

While purity in the color of hair, wings and skin is an essential among the more noble of the race, especially in cities such as Civitas Dei and Olympia, in Parnassus such rigid expectations are relaxed somewhat. While darklings -- those with dark hair, skin or wings -- are still considered impure and are generally shunned, it is not uncommon in Parnassus, and other "backwater towns" to find Plebeians and some Praetorians with some variation to their wings. Colors such as warm golds, light browns and touches of red can be seen in the wings and hair colors of some Empyreans in Parnassus without much controversy. Nobles, of course, still strive for the pure white feathers and pale features coveted by their kin in the more conservative cities.

Like a bird's, their bones are fragile, and their frames are somewhat smaller and frailer than those of the other races. But that does not stop them from being formidable in warfare, for their wings give them a decided advantage, and many an army has cowered at the sight of a host of Empyreal warriors descending from the heavens.

Their clothing is usually light and loose to allow them freedom of movement--many prefer Greek and Roman robes or togas with subtle patterns and pale hues. They usually wear delicate sandals; for feet that rarely touch the earth are not meant to be confined in heavy boots or shoes. For jewelry, they favor gold and silver of intricate craftsmanship, and gems of a clear or sky- colored tint are most prized.

The winters in Parnassus are harsher than those in Haven or Civitas Dei and Empyreans have adapted some of their warm-weather fashions to survive the winter chill. Breeches are worn beneath tunics and even some women have taken to wearing them beneath their chitons.

Heavier materials are sought and Empyreans have even included fur into their wardrobe, though their style is far more fashionable than the Sylvans. Sandals are replaced by soft leather boots in the colder months.

Metal armor would be far too cumbersome, so warriors wear only a leather cuirass, gauntlets, and greaves for protection when engaging in combat. For weapons, they prefer the thrown or long-range variety, which allow them to attack from above. Spears and bows--including long, short, and cross--are their weapons of choice.

Please read the "+terms" files on such clothing items as the chimere, chlamys, pallium, and toga; as well as those on weapons and armor like the arbalist, buckler, bracer, caestus, corium, cuirass, gladius, greaves, helm, javelin, and lorica.

Empyreans usually live to be about 90-110 years old.

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Society

Empyreal society is made up of three main sects. At the highest echelon are the nobility, or aristocracy. They are the wealthiest, most privileged of the classes, and dwell in luxuriant homes in the finest sections of the city. Many of them are also members of the Aegis -- the core of Empyreal government (see "news Emp-Aegis" for more information).

The nobility is divided into hundreds of royal Houses, some of whom can trace their ancestry back to the Empyreal "golden age" of over two thousand years ago. Purity is highly stressed within the royal bloodlines, and the Empyreans believe that magical ability is a symbol of purity. Therefore, even a child displaying a magical affinity who was born outside the nobility can become a part of it through marriage or adoption.

The magic is seen as a "sign from the gods" that the child was meant for greater things. Of course, there are some who will say that the nobility is no more than glorified breeding stock. But surely such rumors stem only from jealousy or rivalry between the classes.

The next caste is the warrior caste, which make up the Praetorian Guard. More than merely an army, the Praetorians are a caste unto themselves, and the warrior's creed is their way of life: protect and serve the Empyre unto death. Some youngsters have a calling for it; others are born into that life- style, and it is a harsh one. Strict discipline, intense physical training, and a Spartan upbringing make the Praetorians a force to be reckoned with; rivaling even the Varati with their aggressive ways and warlike clans.

The Praetorians were not always as large a caste as they are now-- originally they were formed simply to protect the Emperor. But their numbers grew, and so did their duties, until all of the Empyre was under their protection. And while they still answer to the Aegis--the core of Empyreal government--some might wonder what would ever happen if the Praetorians rose up and imposed a military rule. There are few within Empyreal society who could oppose them.

The third and last class is made up of the common citizens of the Empyre. Merchants, scholars, craftsmen, entertainers, and architects... the list goes on. They are the "middle class" of Empyreal society, but they are not much worse off than the upper. Their homes are still lavish, their lives still privileged, for most of the real labor is done by crossbred servants or "mongrels," leaving the Empyreans to enjoy a life of leisure and relaxation (see "news mongrels" for more details).

While there is some tension between the castes, the balance can usually be maintained, and the Empyreans tend to have a stronger sense of unity as a race rather than as a faction. That is, there is far more friction between them and the other races than there is between their own castes. Empyreal pride runs deep, and each of the three classes infuses a strong patriotic belief in its younger generations, advocating brotherhood and kinship among their own kind.

This pride can border on arrogance, and it is true that most Empyreans see themselves as "above" the other races. After all, were they not given wings to fly among the clouds and look down upon all who dwell on land or in the sea? Is it not their right to rule among the heavens? Many believe this, but there are a few who would prefer that same sense of "brotherhood" among all the races.

These pacifists strive for peace and guidance rather than war and aggression, and some of the greatest leaders and Aegians have ascribed to this way of thinking. For sixty years, Emperor Justinius Jove sat in the seat of the Empyreal monarchy, and his dying wish was to see peace established between the Empyre and its long-time enemies, the Varati. But peace was not to be had; only a year later, the Varati kingdom and the Empyre went to war in a climactic clash that nearly brought the Empyre to its knees.

Now, it is time to rebuild; to revitalize the Empyre, and remind its citizens of what once made it great. Surely, many of its people harbor anger and resentment toward their erstwhile opponents, and the racial tension may be greater than ever before. But this is a time of change, and it remains to be seen whether the old-world traditionalists will triumph, or whether the more progressive liberals will at long last be able to achieve harmony with the other races, and among their own castes.

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Aegis

The word is a Greek one meaning "shield" or "goatskin," and it was originally the protective breastplate of Zeus in classical mythology. While the literal meaning has changed, the theory is similar. Comprised of warriors, instructors, and advisors, the twelve members who acted as the Emperor's "Consentes Dii" formed the core of what would later become the Aegis. Now, with the removal of the position of Emperor from Empyrean government, their duty is to lead the Empyrean Republic with the Princeps at the helm. Many of them have served almost their entire lives.

Their number is relatively small, numbering at about five hundred, and they represent the highest caste in Empyreal society. But wealth is not their only asset, for they form the core of Empyreal government; its nucleus of leaders, philosophers, teachers, and military tacticians. New members are elected once every five years by the Aegis itself, often selected from the Empyreal royal families though there are members from the Praetorians and Plebeians in their numbers. Their term is usually a permanent one, though what the Aegis grants, it can also take away.

Aegians are scattered across the Empyre, helping to govern various districts with the aid of military Tribunes and jurators. They meet annually in the grand Basilica of Civitas Dei, where the Princeps, or "chief Aegian" presides over their meetings to vote on new laws, debate controversial issues, and future course of action where the Republic is concerned.

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City

(Celestial City, Civitas Dei, Empyre, Empyreal City, Paradeisos)

The capital of the Empyre is a magnificent city in the sky, accessible only to those who can soar among the clouds. Its buildings are modeled after the architecture of the ancient Greeks and Romans, just as Empyreal culture revolves around those classical ideals. Stately palaces ornamented with statues, columns, and decorative friezes house the winged race, all fashioned of pristine white marble and separated by manicured gardens and shady vine- yards. The city itself is kept suspended above the earth by some long-ago magic; high enough so that it is safe from storms or inclement weather, and only gentle showers brought on by their elemental wind-mages interrupt the never-ending sunshine and warmth. Little wonder then, that legends of this city gave rise to Earth-lore about a heavenly Paradise or an Olympic home of the gods.

City of Parnassus

The city of Parnassus is far distant from Civitas Dei, and not strictly in a physical sense. While Civitas Dei is the unquestionable seat of beauty and culture in the Empyre, Parnassus is far more practical. While it still retains many of the same architectural features of larger Empyrean cities, these buildings over all are less ostentatious than those in the Celestial City. There is beauty in Parnassus, but it is not over the top; there isn't the feeling of decadence here. Perhaps those that re-built the city after the war were concerned of another attack and did not want to invest years of creative energy to the possibility of having it all destroyed. In any event, to those outside the Empyre, Parnassus can be considered impressive but to Empyreans from larger cities, Parnassus, aside from the massive front arch, is nothing spectacular.

The heart of the city is its Forum Victoriae, where citizens and visitors can gather for public speeches, celebrations and festivals. The city's great temple is on the western end of the forum and directly across at the eastern end is the city's seat of government, the Basilica Drusus, named for a man who was not only the Emperor on the throne when the city was re-built but also served as a Praetor during the Empyrean and Varati war.

The entire city is built around the Praetorian Guard and stands as a testament to their valor and loyalty, not only in times of war, but in times of peace. The greatest of these is the Parnassus Arch that stands as the gate of the city. Standing nearly seventy feet tall, this massive stone arch is a monument to all of those men and women who stood in defense of Parnassus and to those who do so to this day and into the future. Throughout the city there are reminders of the Praetorian presence, and not the least of them is the large Praetorian complex south of the city's entrance, on Via Laureatus.

The city is not without its noble presence, though it is nowhere near as prominent as the larger cities. Aventine Hill sits at the southern edge of the city; an open section of rolling hills where the estates of the Empyre's most noble families look out over Parnassus. Smaller noble families live closer to the city, but still in what is considered the affluent neighborhood.

The city is constructed on a simple rectangular grid, making navigation through the streets relatively easy. Many of the popular attractions found in most Empyrean cities are found in Parnassus; a theater, a coliseum, gardens and public baths are all found within the city walls and only the last -- the baths -- are restricted to only Empyrean citizens.

Visitors are welcome into the city but all are expected to follow the rules of the Empyre and are subject to Empyrean justice. Praetorians stand at each gate into the city and will provide new visitors with the laws of the city; ignorance of the law is not an excuse in court.

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Population

Total Population:    7 million Empyrean citizens 
     Purebreeds:         4 million pure-blooded Empyreans 
     Mixed breeds:       3 million mongrel/impure/non-Empyrean citizens 
     Aegis:              500 members 
     Nobility:           15-20,000 (500-700 Noble Houses/Families) 
     Military:           200,000 
          Active:        60-70,000 (non-nobility) 
          Non-active:    65,000 (administrators, retired, off-duty) 
          Schola:        15,000 
          Velites:       50,000 
     Middle class:       3.3 million 
     Lower classes:      3.5 million 
 
Empyreans with the "affinity" for magic:       3% of population (120,000) 
Magic at/above Adept level:                   10% (of 120,000:    12,000) 
Affinity for elemental-wind magic:             5% (of 120,000:     6,000) 
Elemental-wind magic at/above Adept level:     5% (of 6,000:         300) 

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Names

In a culture based on ancient Greek and Roman ideals, it is not surprising that parents might name their children after famous philosophers, leaders, or legendary heroes from that age. Others are inspired by later influences, and name their offspring after the angels they resemble.

An Empyrean's full name (see +finger) consists of their given name, or first name, followed by their middle name, which is typically derived from their parents' names. Finally, the name of the House to which they are affiliated functions as a surname. For example, a daughter of the House Atreus, whose father's name is Alexander, might be called: Sidra Alexandra Atreides.

The following news files provide lists of popular names for Empyreal men and women.

FEMALE: Adara (beauty), Aithra (light), Alala (war goddess), Alethia (truth- ful), Althea (wholesome healer), Amaryllis (spark-ling stream), Andromeda (spring-blooming), Arete (woman of virtue), Ariel (lioness of the gods), Bellona (warlike), Celeste (heavenly), Cora (maiden), Coronis (crown), Daphne (laurel tree), Electra (shining), Eleni (light), Elpis (hopr), Eris (discord), Evadne (good fortune), Galatea (white as milk), Harmonia (harmony), Ida (prosperous), Iole (violet), Kallista (most beautiful), Kalyca (rosebud), Larissa (lighthearted), Leda (joy), Lucilla (light), Maia (mother), Melantha (dark flower), Neola (young one), Nephele (cloudy), Ourania (heavenly), Pallas (wisdom), Phoebe (brilliant), Rhea (earth), Rufina (red-haired), Sidra (of the stars), Silvia (forest), Themis (law), Viviana (alive), Xenia (hospitable)

MALE: Adonis (beauty), Adrian (dark one), Aeolus (wind), Agnolo (angel), Alexios (defender), Amadeo (loved by the gods), Andreas (masculine), Archelaus (ruler of the people), Ariel (lion of the gods), Constantine (steadfast), Cyrus (sun), Damian (spirit), Darius (rich), Doran (a gift), Erasmus (loved), Faustus (lucky), Gregorios (watchful), Griffin (hooked nose), Helius (sun), Hesperos (evening star), Horatius (timekeeper), Ilario (cheerful), Ireneus (peaceful), Leander (lion-man), Lucian (light), Malachi (angel), Marcus (warrior), Marios (warlike), Nestor (traveler), Nicodemus (victory of the people), Onesimus (beneficial), Orion (son of fire), Phineas (oracle), Phaedrus (bright), Phoebus (light), Raphael (the gods have healed), Severin (severe), Solon (wisdom), Thaddeus (courageous), Theodoros (gift from the gods), Timaeus (honor), Titus (of the giants),Uriel (flame of the gods), Valerian (strong), Xanthus (golden-haired)

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Government

The city of Parnassus is led by a member of the Aegis assigned to the region. He reports to the Aegis and Princeps in Civitas Dei and all commands from that body is delivered to the Aegian governor in Parnassus. The Aegian oversees all aspects of the city, from tax collection to security to construction. He can be recalled by the Aegis if they feel he is not performing up to the standards set down by the Aegis.

Beneath the Aegian governor are three groups: The Praetorians, the Jurator and the Curae. The Praetorians are responsible for the protection of the city and they are led by a Praefect. The Praefect is expected to report to the Aegian governor, as well as his provincial Tribune. He is also responsible for seeing the laws set down by the Juratus are carried out by his troops.

The Jurator is the head of the Juratus branch in the city. They are the city's judges and lawyers and are responsible for enforcing the laws created by the Juratus Imperium in Civitas Dei. They also have the authority to create laws pertaining just to the city of Parnassus (though the Aegian has a veto power.) The final branch is the Curae, made up of curators and procurators. They are responsible for seeing the day-to-day duties of the city such as food and water supplies and keeping the gardens and streets maintained. They are the book-keepers of the city. They report directly to the Aegian governor.

The positions within the government are appointed. The Praefect is promoted through the ranks of the Praetorian Guard and the Jurator is appointed by the Juratus Imperium. Both positions are responsible to those who appointed them and can be recalled at any time if they, like the Aegian governor, are not performing their duties. The Procurator of the Curae is also appointed by the Aegian for a period of two years at a time, but like other appointed positions, they can be recalled if necessary.

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Relations

The Empyrean's feeling of superiority over the other races is well-known and while most of the citizens of Parnassus are a little more laid back in the regard, it does not mean that they have come down of their proverbial cloud. Residents of Parnassus, while retaining a feel of superiority, also realize that their life requires the assistance of the other races. They are more accepting of the presence of others within their city, even of the Varati city that has grown up across the estuary. In their minds, it is the best of a bad situation. The Varati could be living among them, as the war's treaty had advised, but years of attempts dissolved into this compromise; one city on each side of the estuary.

Treaties with the Sylvans have given the forest dwellers a home on Empyrean soil in a location Empyreans would rarely tread. In exchange, the Sylvans have helped the Empyre bring life back to the fields around the city, producing bountiful harvests that keep the city's food stores full to bursting. The presence of Sylvans has also been helpful in establishing lush gardens for the city and the nobles dwelling to the south.

The Atlanteans have always been the closest thing to friends the Empyreans have, and their presence in Parnassus is welcome. The Atlanteans' expertise on the seas has always been of great use for Empyrean sailors, and in a location where flooding could be a problem, water-elementals are required to keep the land dry. Trade for ocean treasures has also been popular, for the pale pearls and delicious fishes of the sea are constantly coveted by the Empyreans. Empyreans also admire the Atlanteans' scholarly pursuits, and while the Empyreans don't consider Atlanteans their equals, they still respect the Atlanteans for their intellect, even if the idea of telepathy makes many of them uneasy.

The Varati are probably the race most closely watched when they enter Parnassus. It has been over twenty years since the war, but not everyone is completely comfortable with their presence in a city they tried and failed to take. But unless they break Empyrean law, they are left to visit the city without incident, for the most part. Empyreans, especially nobles, love the exotic silks produced by the Varati, as well as the gems and spices that come from their varas.

Mongrels, for the most part, are seen as little more than intelligent animals. Those that live in the area and are not slaves are relegated to the marshy lands east of the docks, which is fine for the Empyreans; it is land they would never live on. Many of those mongrels are freed slaves, but others have crept into the region as well, and many Empyreans believe them to be fair game for slaves. The mongrels, however, are not completely ignored, especially by the Praetorians. The recent mongrel uprisings in Avalon (now Arelate) and some of the other provinces has the Guard keeping a close eye on them. The last uprising was crushed easily, but best to nip attempts at another one in the bud. There are complaints that Praetorian behavior in the area is without cause but the Guard insists they are only doing their job.

Halfbreeds are watched closely whenever they show up in the area, mainly because of their unpredictable magic. There are rumors that the Aegis has been willingly taking Halfbreeds into the Empyre, but as of right now those are strictly rumors. Darker rumors speak of secret breeding between Halfbreeds and pure Empyreans, but like all stories there certainly must be some embellishment to that as well.

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