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Features:Just what is a feature character? Those big, tough guys with loads of points who can squash a newbie like a bug? Characters who have been on the game for ages and hardly ever venture out of their own private domains, much less RP with the "common rabble?" Any character played by one of the admin? Let's hope not. A feature is supposed to be more than that. While we like to think that every character is important in his or her own right -- after all, every character is the main protagonist in their player's story -- it is true that some characters have more influence, power, or prestige. They are typically in positions of power so that they might better propel plots along. Often, they have higher stats than your average character, but not always. A feature is not a feature by virtue of points alone. There is far more that goes into the make-up of a feature character, and the following will explain what those qualities are. First of all, there are two types of features. The first are the kind created by the admin, whose personas, powers, and points are conceived by the staff. Thus, they are considered property of the game rather than of their players. If a player is not fulfilling his or her duties as that character, the player may be replaced by one better suited, or the character may be retired. The admin reserve the right to make those decisions. Also, the staff should be kept informed of any major changes in the character's role or personality, and approval must be given in cases of a feature's possible death. The second kind of feature is more tied into a character's position than the character itself. That is, it's a little like the Presidency. There may be some office or position that includes a fair amount of power and responsibility, and characters who manage to attain that position will enjoy its benefits, but should they neglect their duties, they may be replaced by someone more active, enthusiastic, or determined. Average PCs can achieve "featuredom" through their own resourcefulness, yet they can also lose it if they're not careful. This allows for a more volatile, dynamic roleplaying environment, for it implies that those who put in the effort and hard work will be rewarded, and those who don't will lose their prestige. Sometimes even players who are hardworking and active might lose their position, if another player comes along who manages to oust them through IC means. This is just one of the hazards of playing a feature. The position is what's important, not necessarily the character holding it. Both types of features have the same duties, and the following list will explain what some of those are:
This last is especially important when applying for the role of a feature (see the news on applications). The first type of feature -- those selected by the admin -- are ones which require an application, while the second kind can be achieved through activity and roleplay. To see a list of prominent characters on the game, type "+vips" while online. Keep in mind that not all of them are features pre-designed by the admin; many gained their positions through hard work and dedication. But those positions come with a price -- a responsibility to the game and to other players. The admin discourage players from playing more than one +vip. Finally, here is a quick note about expectations and consequences. If a player fails to log in as that feature/+VIP at all in the period of two weeks, the character will be removed from the +VIPs list and likewise removed from play in whatever fashion the admin deem most appropriate -- he or she could be killed off, retired to some more remote location, or just simply vanish from the public eye. This is only assuming that the player has made no attempt to contact staff beforehand; if he or she leaves word about an extended absence, exceptions can be made. If a feature/+VIP continues to log in, but fails to do anything significant for a space of a month; i.e. they're just logging in to check @mail but aren't roleplaying to any extent, the characters will also be removed or retired, except in those instances where a player may have a good excuse for a period of inactivity, provided he or she promises to become active again when that period is up. But the admin can only grant so many second chances or extensions, and players who establish a pattern of broken promises will lose their features or +VIP status. These rules may also extend to +faction leaders and rare
characters such as those with certain types of magic, darkling Empyreans, and so on.
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